CSANM 459
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Video Game Production 1
Computer Science
College of Physical and Mathematical Sciences
Course Description
Using prototyping to develop game experience ideas by building a minimal viable product around a core experience idea. Participating in a team and coordinating tasks, including white-boxing, concept design, modeling, layout, rigging, and tool building.
When Taught
Fall
Fixed/Max
3
Fixed
3
Fixed
3
Other Prerequisites
Junior or senior status.
Title
Collaboration
Learning Outcome
Students will also be able to collaborate with a diverse team and work through the unexpected challenges that come with working on a team.
Title
Collaboration, Synergy, and Compromise
Learning Outcome
Students will be able to align their efforts to the art direction, gameplay experience, audio, and production constraints of a video game project
Title
Dynamic Roles in Production
Learning Outcome
Students will contribute to the production of an interactive video game by specializing in real-time visual effects, animation, shaders/surfacing, lighting, gameplay prototyping, pipeline development, user interfaces, feedback signaling, or a combination of these.