CSANM 342
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Real-time Techniques
Computer Science
College of Physical and Mathematical Sciences
Course Description
This class introduces students to real-time applications. It provides principles foundational for creating video games and other real-time media. Students learn how to mock up basic game mechanics in a realtime engine, such as Unreal Engine, and create basic environments and characters for a real time engine. This is meant to be an introduction to a variety of skills that students can take further and deeper on future projects.
When Taught
Winter
Min
3
Fixed/Max
3
Fixed
3
Fixed
0
Other Prerequisites
CS Animation Emphasis Majors or Animation Majors; or instructor's consent