TES 340
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Principles of Technology and Engineering
Ira A. Fulton College of Engineering
Course Description
Teaching technology and engineering concepts in education. Developing problem-solving skills by tackling technological and engineering problems.
When Taught
Fall
Min
3
Fixed/Max
3
Fixed
2
Fixed
4
Title
Course Outcomes - Level 2
Learning Outcome
Students will understand and be able to differentiate between the concepts of force, work, energy and power in mechanical, fluid, electrical and thermal systems.Students will be able to perform calculations to determine the amount of work, energy or power of various mechanical, fluid, electrical or thermal systems. Students will know and be able to use the engineering design cycle to design a prototype of a solution to a power, energy and/or transportation problem.Students will be able to identify, describe, and perform basic calculations for simple machines (e.g. levers, gears, pulleys, hydraulic systems).Students will be able to use equipment and materials to perform basic power and energy experiments.Students will understand basic terminology related to construction technologies and be able to identify and describe the basic components of a structure.Students will know how to use tools and equipment to process various materials in order to design, build and test a structure as a solution to a technological problem.Students will be able to use simulation software to design, build and test a structure as a solution to a technological problem.
Title
Course Outcomes - Level 1
Learning Outcome
Utah Effective Teaching Standards
UETS STANDARD 4- Content Knowledge: The teacher understands the central concepts, tools of inquiry, and structure of the discipline.
Standards for Engineering and Technological Literacy
STEL 1 Nature andCharacteristics ofTechnology andEngineering
1J. Develop innovative products and systems that solve problems and extend capabilities based on individual or collective needs and wants.
1K. Compare and contrast the contributions of science, engineering, mathematics and technology in the development of technological systems.
1L. Explain how technology and engineering are closely linked to creativity, which can result in both intended and unintended innovations.
1M. Apply creative problem-solving strategies to the improvement of existing devices or processes or the development of new approaches.
1N. Explain how the world around them guides technological development and engineering design.
1O. Assess how similarities and differences among scientific, mathematics, engineering, and technological knowledge and skills contributed to the design of a product or system.
1P. Analyze the rate of technological development and predict future diffusion and adoption of new technologies.
1R. Develop a plan that incorporates knowledge from science, methematics, and other disciplines to design and improve a technological product or system.
STEL 2 Core Concepts of Technology and Engineering
2M. Differentiate between inputs, processes, outputs, and feedback in technological systems.
2O. Create an open-loop system that has no feedback path and requires human intervention.
2P. Create a closed-loop system that has a feedback path and requires no human intervention.
2Q. Predict outcomes of a future product or system at the beginning of the design process.
2S. Defend decisions related to a design problem.
2V. Analyze the stability of a technological system and how it is influenced by all of the components in the system, especially those in the feedback loop.
2W. Select resources that involve tradeoffs between competitng values, such as availability, cost, desiribility and waste while solving problems.
2X. Cite examples of the criteria and constraints of a product or system and how they affect final design.
2Y. Implemt quality control as a planned process to ensure that a product, service, or system meets established criteria.
STEL 4 Impacts of Technology
4K. Examine the ways that technology can have both positive and negative effects at the same time.
4L. Analyze how the creation and use of technologies consumes renewable and non-renewable resources and creates waste.
4M. Devise strategies for devising, reusing, and recycling waste caused from the creation and use of technology.
4P. Evaluate ways that technology can impact individuals, society, and the environment.
4Q. Critique whether existing or proposed technologies use resources sustainably.
STEL 5: Influence of Society on Technological Development
5F. Analyze how an invention or innovation was influenced by its historical context.
5G. Evaluate trade-offs based on vrious perspectives as part of a decision process that recognizes the need for careful comprimises among competing factors.
STEL 6: History of Technology
6C. Compare various technologies and how they have contributed to human progress.
6D. Engage in a research and development process to simulate how inventions and innovations have evolved through systematic tests and refinements.
6F. Relate how technological development has been evolutionary, often the result of a series of refinements to basic inventions or technological knowledge.
6G. Verify that the evolution of civilization has been directly affected by, and has in turn affected, the development and use of tools, materials and processes.
6H. Evaluate how technology has been a powerful force in reshaping the social, cultural, political, and economic landscapes throughout history.
STEL 7 Design in Technology and Engineering Education
7Q. Apply thre technological design process.
7R. Refine design solutions to address criteria and constraints.
7S. Create solutions to problems by identifying human factors in design.
7T. Assess design quality based upon established principles and elements of design.
7U. Evaluate the strengths and weaknesses of fifferent design solutions.
7V. Improve essential skills necessary to successfully design.
7X. Document trade-offs in the technology and engineering process to produce optimal design.
7Y. Optimize a design by addressing desired qualities within criteria and constraints.
7BB. Implement the best possible solution to a design.
7CC. Apply a broad range of design skills to their design process.
7DD. Apply a broad range of making skills to their design process.
STEL 8 Applying, Maintaining, and Assessing Technological Products and Systems
8J. Use devices to control technological systems
*k. Design methods to gather data about technological systems
8L. Interpret the accuracy of information collected
8M. Use instruments to gather data on the performance of everyday products.
Technology and Engineering Practices
TEP-1: Systems Thinking
Designs and troubleshoots technological systems in ways that consider the multiple components of the system
TEP-2: Creativity
Exhibits innovative and original ideas in the context of design-based activities
Elaborates and articulates novel ideas and aesthetics
TEP-3: Making and Doing
Exhibits safe, effective ways of producing technological products, systems, and processes
Demonstrates the ability to regulate and improve making and doing skills
TEP-4: Critical Thinking
Defends technological decisions based on evidence
Uses evidence to better understand and solve problems in technology and engineering, including applying computational thinking
Technology and Engineering contexts
TEC-4: Energy and Power
TEC-5: Information and Communication